We observed that students living in college dorms under high work pressure often miss the most essential meals of the day. As a bunch of food-deprived, junk eating dorm-mates, we decided to design and develop a solution which tackles this issue head on.
THE SOLUTION
We designed and developed an intra-college food-delivery app based on a barter system where students earn virtual currency when delivering food and spend these credits earned when ordering food.
Students sign-in through their university Gmail accounts and are provided with 5 Super Coins as a starting point.
LEARNING OUTCOMES
1. Got introduced to Sketch and Proto.io as prototyping tools.
2. Got an overview about the kind of processes UX teams follow while designing and testing a product.
3. Understood the shortcomings of our user research process and how it would have been more robust with a wider set of user data.
4. Realized that the final hi-fed prototypes should have been re-iterated as many users found the text too small to read on their mobile devices.
THE DESIGN PROCESS
Talking to the students on-campus helped us understand what the users want from LazyPizza. This data helped us create Affinity Diagrams which further led us to our low fidelity prototype.
Lo-Fidelity Prototypes
The usability of these lo-fidelity prototypes were then tested by conducting task analysis of the live prototypes with college students, which further helped us in developing a final hi-fidelity prototype for the app.
Hi-Fidelity Prototypes