We observed that students living in college dorms under high work pressure often miss the most essential meals of the day. As a bunch of food-deprived, junk eating dorm-mates, we decided to design and develop a solution which tackles this issue head on.  
THE SOLUTION
We designed and developed an intra-college food-delivery app based on a barter system where students earn virtual currency when delivering food and spend these credits earned when ordering food. 
Students sign-in through their university Gmail accounts and are provided with 5 Super Coins as a starting point.

Adding an Order to the Marketplace 

Delivery Process

LEARNING OUTCOMES
1. Got introduced to Sketch and Proto.io as prototyping tools.
2. Got an overview about the kind of processes UX teams follow while designing and testing a product.
3. Understood the shortcomings of our user research process and how it would have been more robust with a wider set of user data.
4. Realized that the final hi-fed prototypes should have been re-iterated as many users found the text too small to read on their mobile devices.
THE DESIGN PROCESS
Talking to the students on-campus helped us understand what the users want from LazyPizza. This data helped us create Affinity Diagrams which further led us to our low fidelity prototype.
Lo-Fidelity Prototypes
The usability of these lo-fidelity prototypes were then tested by conducting task analysis of the live prototypes with college students, which further helped us in developing a final hi-fidelity prototype for the app.
Hi-Fidelity Prototypes

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